Rez, developed under the codename K-Project, is a video game released by Sega in 2002 for the Sony PlayStation 2. It was originally released on the Sega Dreamcast, but only in Japan and European markets, and is a fairly rare and very sought after game on the Dreamcast, mainly due to the many defective pressings of the game. The game was developed by SEGA's United Game Artists division, which contained several former members of the disbanded Team Andromeda, the SEGA development team behind the Panzer Dragoon series. It was conceptualized and produced by Tetsuya Mizuguchi. It was very critically acclaimed, but did not get much commercial attention in the United States, partly due to its very esoteric gameplay experience. The game is set in a vast computer network where a female AI program named Eden begins to doubt her very existence and purpose, dropping into a state of unconsciousness and must be found and awakened by the player by navigating through a series of levels. The plot is really not the focus of this game however. The K-Project name and much of the game's visual and synaesthesia inspiration comes from the Russian painter Wassily Kandinsky, whereas the Rez name is inspired by the Underworld track of the same name.
Marketing information for the game at the time of its release focused on its qualities of "synaesthesia," the association of different senses and stimuli with each other, which is a sensation experienced naturally by some people, and reported by many users of LSD and other hallucinogens. In Rez, one's character soars over psychedelic, abstract, futuristic vistas to the hypnotic beats of electronic music. The game is tightly integrated with sight and sound; a thumping vibration in the Dual Shock 2 controller or Dreamcast rumble packs keeps time with the music, and literally every onscreen action, from missile locking, firing, and exploding to the pulsing of the landscape and the player's avatar themselves, synchronizes with the beat. As the player progresses further into a level, the music becomes more layered and intense, as do the visuals.
Although the original Dreamcast version now reaches inflated prices on eBay, the differences between it and the PlayStation 2 version are very slight. It is thought that the Dreamcast version offers cleaner visuals free from the "jaggies" that are present in the PlayStation 2 version, as well as the ability to play the game via a VGA monitor via the optional Dreamcast VGA box. It should also be noted that Dreamcast benefits from a superior audio card, whereas the Playstation 2 is only capable of about half the power. This is a fairly important difference since the game draws heavily from the sound aspect of gaming. Meanwhile Rez on the PS2 benefits from a framerate increase (30 to 60), although it has times of slowdown. The core game experience remains the same, and the tangible difference is quite small.
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