Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced and experimental systems have included limited tactile information, known as force feedback. Users can interact with a virtual environment either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and/or omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
Machinima :: Film Formats
3D :: Computer Graphics
Virtual Reality :: Computers

Networks and avatars - The virtual body as an interface. A presentation made by Tina LaPorta at the conference Alterities : Interdisciplinarity and Feminine Practices of Space (Ecole Suprieure Nationale des Beaux Arts Paris).
Xuriel's 3D Spots - A collection of 3D spots and blocksets, written in 3DML, for the Flatland Rover browser plugin.
Ze Wall - Java applet which allows artists to paint on the walls of a virtual city. We select the best pictures to build giant frescos.
Meta Description: [ Zewall.com, online painting ! ]
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